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381. [Rhea] Graphical Features Feedback and Discussion - in Test Server Feedback [original thread]
Dersen Lowery wrote: Alvatore DiMarco wrote: My only real concern with the PBR is that if they're going to do it, ships should look approximately the same artistically and the PBR should just make them look more realistic. Instead we're see...
- by Alvatore DiMarco - at 2015.01.10 01:17:49
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382. 4K textures? - in Player Features and Ideas Discussion [original thread]
Quattras Peione wrote: I won't beg, and it's hardly my highest priority when looking at the game, but the new lighting engine does allow us to see in exquisite detail just how low-res some of these old ship skins are. They published a dev bl...
- by Alvatore DiMarco - at 2015.01.09 06:15:02
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383. CONCORD, URGENT, EXPLOIT, BUG PLZ FIX - in Player Features and Ideas Discussion [original thread]
That is literally 1000 times more work than most miners are even capable of understanding, let alone willing to do. Additionally, using a trial account for that purpose is in fact bannable.
- by Alvatore DiMarco - at 2015.01.09 06:13:38
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384. critical errors - in Test Server Feedback [original thread]
Clear the launcher's cache. If you cannot do that, you'll have to reinstall SiSi.
- by Alvatore DiMarco - at 2015.01.08 07:27:15
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385. [Idea] Player Construable Monuments in Nullsec. - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Eldwinn wrote: The name should follow the format of spoilers. For example, Catelyn Stark is undead King Joffrey dies Tyrion kills Shae These are just a few to name. Jesus dies, Snape kills Dumbledore. Hedwig di...
- by Alvatore DiMarco - at 2015.01.08 07:11:17
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386. Little things, where does the gate lead? - in Player Features and Ideas Discussion [original thread]
Petrified wrote: Conversely: at which point does being overly user friendly become an issue in the concept of EVE is a harsh place? Personally I think color coding and signs on the gates would be tacky. Blind jumping can lead people to interes...
- by Alvatore DiMarco - at 2015.01.07 04:13:41
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387. Looking at Rhea: One awesome major addition, but two SERIOUS problem... - in Player Features and Ideas Discussion [original thread]
EVE was never "perfectly designed for multiboxing". It was perfectly designed for playing alongside other people.
- by Alvatore DiMarco - at 2015.01.06 08:01:14
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388. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: I don't get the significance of this change. Fighters and Fighter Bombers aren't really an issue in Cap v Subcap fights. "These aren't the drones you are looking for"...somebody, probably. Nerf sentries my good man, we all...
- by Alvatore DiMarco - at 2015.01.06 02:06:44
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389. Station Polarization - in Player Features and Ideas Discussion [original thread]
"Scotty the Docking Manager has had enough of your **** and refuses to tow your station-gaming scum-mobile into the hangar for 5 minutes."
- by Alvatore DiMarco - at 2015.01.06 01:51:09
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390. [Proteus] New Player Mining Anomaly - in Test Server Feedback [original thread]
Amak Boma wrote: ok so new eve term is "suicide mining" mine as much as u can before your ship explode the small veldspar asteroids. why not include the faction ore to them sush kermite plagioclasse too etc. they should have acceleration gat...
- by Alvatore DiMarco - at 2015.01.05 19:12:46
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391. Of Jump Planners and Star Maps - in Player Features and Ideas Discussion [original thread]
Now that CCP has rolled out the new star map (admittedly as a beta feature) and made a lot of hopeful-sounding insinuations regarding future iteration on it (replacing the star/solar maps, probe scanning from within the star map, making dotlan unn...
- by Alvatore DiMarco - at 2015.01.05 19:06:18
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392. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
First! Anything to make carriers less effective against subcaps is a good move IMO. Can you take away Carriers' sentry drones too, please?
- by Alvatore DiMarco - at 2015.01.05 18:53:36
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393. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Metal Icarus wrote: Remove the fitting window entirely and use the actual ship that is currently in station. Have the fitting modules float around the ship itself in the same way they are around the ship in the current fitting window. I would ...
- by Alvatore DiMarco - at 2015.01.05 18:51:33
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394. Switch Characters Option in game. - in Player Features and Ideas Discussion [original thread]
CCP has specifically said in the past that this is not going to happen. They have specifically said in the past that usernames are saved and can be easily switched-between as a way to help speed the logging-in process. They have specifically said ...
- by Alvatore DiMarco - at 2015.01.05 18:42:06
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395. Mining based NPC corps private asteroid fields for rent. - in Player Features and Ideas Discussion [original thread]
I would like to see NPCs join in the miner-ganking. Maybe the occasional group of Shadow Serpentis rats in Taloses come along and kill a randomly-selected mining ship and then warp off. When even the NPCs are ganging up to gank miners, maybe the m...
- by Alvatore DiMarco - at 2015.01.05 18:24:14
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396. Mining Reviewed - in Player Features and Ideas Discussion [original thread]
Mining ships get a siege module of sorts. It has a two-minute cycle time, boosts their resists, makes them immune to all outside interference (ewar, logi and the like), and reduces the ship's maximum velocity to zero (you cannot move but can be bu...
- by Alvatore DiMarco - at 2015.01.05 18:14:40
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397. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
CCP Sharq wrote: There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience? Fly safe! EDIT: These are just things we are looking into doing...
- by Alvatore DiMarco - at 2015.01.05 17:55:56
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398. New Module: Remote Defensive Screen - in Player Features and Ideas Discussion [original thread]
Unless this reduces your own resists to 0%/0%/0% when you fit it, this would increase the power of logi by at least a hundredfold. Absolutely not.
- by Alvatore DiMarco - at 2015.01.05 17:47:17
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399. Suggestion - Approved Watchlisting only - in Player Features and Ideas Discussion [original thread]
Posting to confirm that EVE is not about giving consent.
- by Alvatore DiMarco - at 2015.01.04 19:04:14
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400. Any colour you like, as long as it's brown. - in Player Features and Ideas Discussion [original thread]
I'm quite sure there was a specific reason behind limiting the themes as they did. I'm not sure specifically what it was, though.
- by Alvatore DiMarco - at 2015.01.03 05:08:43
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